To wit: A new video from YouTuber KiraTV goes digging into publicly available financial records for the company, including crowdfunding figures issued by CSE itself. And the lack of recent transparency on many of these topics had led to confusion and suspicion from backers who have traditionally praised the company’s candor. Truth be told, we never expected clear answers on some of the more explicit questions – we all know devs aren’t really going to give launch dates in interviews – but others are fair game even now as CSE has maintained that the full game experience is still coming and refunds are ramping up with vaccinated staffers return to the office. As we already noted in the March interview on alchemy, that second interview was focused on the studio funding situation rather than on design specifically, we asked about the state of funding for both games, how long development would be sustainable on current funding, how hiring was going, how big the studio is, when the game would advance from beta one, when the remaining NDA would drop, when to expect launch or a minimum viable product, whether the game’s monetization could change, how big a playerbase was needed to sustain the game financially and gameplay-wise, what happened to Final Stand: Ragnarok and its “first access” last December, why refunds were so slow, how many more refunds were outstanding, and whether and how the studio had responded to apparently futile backer claims to the state attorney general. I’d like to be able to tell you straight from the horse’s mouth what’s going on over there, but the second of our 2021 interviews with the studio on this very topic was never actually returned to us our last formal response from CSE was in May. That was one of the reasons we gave CU our “ stormiest future” award in 2020. Anyone who reads our comments knows how incredibly annoying it is to see every Camelot article about actual game progress followed by a thread that dissolves into a sea of complaints about delinquent refunds and haranguing of CSE, and we understand that some of the angry backers have turned to straight up harassment and toxicity behind the scenes, which is never OK.īut we’re still baffled as to why some of those refunds still haven’t been processed and why company has been willing to burn all its hard-won reputation and goodwill over what appears to be a clerical problem. However, the ongoing refund situation has been a thorn in City State Entertainment’s side since even before 2020 as players on Reddit and in our own comments have sought the refunds they were promised, some for over a year. ![]() It’s also run some pretty impressive mass-battle tests in its now three-year-old beta one phase and is by all accounts still under development. Originally Kickstarted in 2013, it has seen multiple major delays, the founding of a second studio, and the announcement of a second game using its custom-built engine. Dedicated readers of MassivelyOP already know that Camelot Unchained has become an MMO saddled with controversy over the last couple of years.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |