![]() Should I take the chance that we’ll roll the six? Chances must be taken. I need a five and a six to gather wood and fruit from the Forest. Each location requires a payment of specific dice or dice patterns, so the decision-making involves a lot of speculation. More dice are coming, but not before a few interesting decisions.īased on the incomplete information, players then place their four Worker meeples into the seven possible locations. At the start of each Month (round), these are rolled and placed on the House board as a down payment of sorts to pay for the various worker locations around the board. Players each have two colored Family dice that match their critters. ![]() The general flow of the game is wrinkled, but those wrinkles are what gives Creature Comforts its character. With the bulk of the game being the crafting of comforts, each player also receives three Comfort cards from which they keep two. Players are provided a House board, a set of Cottage tokens, Family dice, and critter meeples to use as Workers. They add grandeur and simplify the setup! I cannot recommend enough the Kickstarter version which comes with wooden resources and a handy tray for organization and ease. There are four decks to shuffle, and a bevy of resources to arrange in preparation. Each location provides either resources or activity that will enable players to gather, trade, and spend their way to a cozy winter full of Comforts. The lay of the landĬreature Comforts largely takes place on the central board in a lively countryside setting called Maple Valley which features seven distinct locations. In the interest of allowing Creature Comforts to shine on its own merits, I’ll hold off addressing the comparison until the end, but I’ve already tipped my hand as to how I believe the games are connected.įor now, let’s dive into our burrows, holes, and dens to prepare for winter by gathering the sorts of comforts that might make me want to live in a more natural setting. On the doppelgänger side, consider Creature Comforts from Roberta Taylor and Kids Table Board Games (KTBG), which is perhaps unfairly compared to a certain other game that shares the theme, aesthetic, and a few mechanics surrounding cute and cuddly woodland critters. They have different designers and different artists, but they are built on similar mechanics with just enough twists to call them unique siblings. Though they are as different as cats and dogs in terms of theme, they bear a lot in common under the hood. Having put them both on the table, it is obvious that the two titles are related. Take, for example, Cat Lady and Dog Lover, the card-drafting games from AEG. This is the sort of phenomenon that causes us to say, “I totally think Sebastian Stan could play Luke Skywalker.”īoard games are born into both categories. They have quite a bit in common when you strip away the externals.Ĭonsider as a contrast a doppelgänger-one who presents the same externals while hiding more unique DNA under the surface. In face and personality they are quite different, but I assure you they are twins. ![]() At the time of writing, one (the younger) is a few inches taller than the other. We have had acquaintances who were shocked-after months-to find that they were born only two minutes apart. If you met the boys independently and a day or two apart you might guess they are brothers. ![]() The last fourteen years have been quite the ride, especially since we’ve added a few more kiddos to the mix.
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